Mar 24th, 2020
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- local last =0
- local swinging = script.Parent:WaitForChild('Swinging')
- script.Parent.Equipped:Connect(function(t)
- if tick()- last > cooldown then
- local a = script.Parent.Animation
- local char = plr.Character
- local animation = hum:LoadAnimation(a)
- animation:Play()
- end)
- script.Parent.Parent.CanBeKilled.OnServerEvent:Connect(function(player, swinging)
- local last =0
- script.Parent.Parent.Equipped:Connect(function()
- local tool = script.Parent.Parent
- local char = tool.Parent
- local plr = game.Players:GetPlayerFromCharacter(char)
- if tick()- last > cooldown then
- if swinging.Value truethen
- if hitbox.name 'HitBox'then
- local hum = hitbox.Parent:FindFirstChild('Humanoid')
- print('Kill Enabled')
- end
- end)
- while wait(2)do
- swinging.Value =false
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Mar 24th, 2020
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- local last =0
- local swinging = script.Parent:WaitForChild('Swinging')
- script.Parent.Equipped:Connect(function(t)
- if tick()- last > cooldown then
- local a = script.Parent.Animation
- local char = plr.Character
- local animation = hum:LoadAnimation(a)
- animation:Play()
- end)
- script.Parent.Parent.CanBeKilled.OnServerEvent:Connect(function(player, swinging)
- local last =0
- script.Parent.Parent.Equipped:Connect(function()
- local tool = script.Parent.Parent
- local char = tool.Parent
- local plr = game.Players:GetPlayerFromCharacter(char)
- if tick()- last > cooldown then
- if swinging.Value truethen
- if hitbox.name 'HitBox'then
- local hum = hitbox.Parent:FindFirstChild('Humanoid')
- print('Kill Enabled')
- end
- end)
- while wait(2)do
- swinging.Value =false
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