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- -- https://www.roblox.com/games/1843184166/UPDATE-Beyblade-Rebirth
- for i, v in pairs(game.Workspace:GetChildren()) do
- v.Transparency = .8
- wait()
- local part = Instance.new('Part', game.Workspace)
- part.CanCollide = true
- part.CFrame = CFrame.new(-300, -75, -656)
- local part = Instance.new('Part', game.Workspace)
- part.CanCollide = true
- part.CFrame = CFrame.new(-300, -100, -680)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-300, -85, -656)
- --
- local t = 'GlassPillar'
- -- Rock
- -- LargerRock
- -- LargeGoldRock
- -- SilverPillar
- local kkk = 0
- local blade = game.Workspace.beyblades[game.Players.LocalPlayer.Name]
- for i, v in pairs(game.Workspace.mobs:GetChildren()) do
- if v:FindFirstChild('Rock') then
- else
- end
- if t 'Rock' then
- else
- blade.Torso.CFrame = p.CFrame + Vector3.new(2.5, 1, 0)
- wait(.2)
- end
- wait(.2)
- print('Run '.kkk)
- until not game.Workspace.beyblades:FindFirstChild(game.Players.LocalPlayer.Name)
- while true do
- while game:GetService('RunService').RenderStepped:wait() do
- if game.Workspace:FindFirstChild('premiumonly') then
- end
- if not game.Workspace.beyblades:FindFirstChild(game.Players.LocalPlayer.Name) then
- game.ReplicatedStorage.event:FireServer('launch')
- repeat wait() until game.Workspace.beyblades:FindFirstChild(game.Players.LocalPlayer.Name)
- end
- end
Roblox Beyblade Simulator Script
- --[[ WARNING: GETTING KICKED COULD SOMETIMES RESULT IN LEVEL RESET - ITS RECOMMENDED THAT YOU DO NOT CHANGE ANYTHING IF YOU DO NOT KNOW HOW TO EDIT SCRIPTS BUT PROCEED AT YOUR OWN RISK
- CHANGE Rock = 'TOTHEROCKTHATYOUWANTTOFARM'
- PLEASE READ.
- The farming is a bit slow due to tweening :(
- It is recommeded that you put your level points into attack for more damage (less likely that your rock will get stolen)
- TRY WITH AN ALTERNATE ACCOUNT
- If the rocks are close together, the tweenspeed will be slower - this will decrease the likelihood of you getting kicked
- in otherwords, if the rocks are spaced far apart, the tweenspeed will increase because it will have more distance to travel in the same amount of time given when the rocks are closely packed
- Removes workspace obstacles for clean tweening]]
- if v.Name 'Wall'then
- end
- if r.Name 'SmallStadium'then
- end
- for k, r2 innext, game.Workspace:GetChildren()do
- r2:Remove()
- end
- if r23.Name 'thing'then
- end
- for k, r22 innext, game.Workspace:GetChildren()do
- r22:Remove()
- end
- if r3.Name 'TopTen'then
- end
- for k, r4 innext, game.Workspace:GetChildren()do
- r4:Remove()
- end
- if r1.Name 'Sign'then
- end
- for k, r41 innext, game.Workspace:GetChildren()do
- r41:Remove()
- end
- for k, r4111 innext, game.Workspace:GetChildren()do
- r4111:Remove()
- end
- for k, r421 innext, game.Workspace:GetChildren()do
- r421:Remove()
- end
- if vv.Name 'world'then
- end
- for k, r4231 innext, game.Workspace:GetChildren()do
- r4231:Remove()
- end
- for k, y innext, game.Workspace.mobs:GetChildren()do
- y:Remove()
- end
- if g.Name 'Part'then
- end
- for k, torch innext, game.Workspace:GetChildren()do
- torch:Remove()
- end
- if h1.Name 'House1'then
- end
- for k, h2 innext, game.Workspace:GetChildren()do
- h2:Remove()
- end
- -- removes mouse interaction of beyblade so tweening works better, however it disables the GUI - reset to refresh xp and stats
- local frame = game.Players.LocalPlayer.PlayerGui:FindFirstChild('framework')
- frame:Remove()
- else
- end
- local teleportb = game.Workspace:FindFirstChild('TeleporterB')
- teleportb:Remove()
- else
- end
- local nature = game.Workspace:FindFirstChild('nature')
- nature:Remove()
- else
- end
- local premium = game.Workspace:FindFirstChild('premiumonly')
- premium:Remove()
- else
- end
- local GUI = Instance.new('ScreenGui')
- local MONEY = Instance.new('TextLabel')
- local LEVEL = Instance.new('TextLabel')
- local EXP = Instance.new('TextLabel')
- local HP = Instance.new('TextLabel')
- local DISTANCE = Instance.new('TextLabel')
- local getmoney = game.Players.LocalPlayer.stats.data.cash
- local getlevel = game.Players.LocalPlayer.stats.data.lvl
- local getexp = game.Players.LocalPlayer.stats.data.xp
- GUI.Parent = game.CoreGui
- SHOWMONEY.Name ='SHOWMONEY'
- SHOWMONEY.Size = UDim2.new(0,95,0,15)
- SHOWMONEY.BackgroundTransparency =0.3
- SHOWMONEY.Font = Enum.Font.SourceSansLight
- SHOWMONEY.BackgroundColor3 = Color3.new(0,0,0)
- SHOWMONEY.BorderSizePixel =0
- SHOWLEVEL.Parent = GUI
- SHOWLEVEL.Text ='LEVEL'
- SHOWLEVEL.Position = UDim2.new(0,0,0,450)
- SHOWLEVEL.TextSize =14
- SHOWLEVEL.TextColor3 = Color3.new(255,255,255)
- SHOWLEVEL.BackgroundTransparency =0.3
- SHOWEXP.Name ='SHOWEXP'
- SHOWEXP.Size = UDim2.new(0,95,0,15)
- SHOWEXP.BackgroundTransparency =0.3
- SHOWEXP.Font = Enum.Font.SourceSansLight
- SHOWEXP.BackgroundColor3 = Color3.new(0,0,0)
- SHOWEXP.BorderSizePixel =0
- MONEY.Parent = GUI
- MONEY.Text ='MONEY'
- MONEY.Position = UDim2.new(0,100,0,430)
- MONEY.TextSize =14
- MONEY.TextColor3 = Color3.new(255,255,255)
- MONEY.BackgroundTransparency =0.5
- LEVEL.Name ='LEVEL'
- LEVEL.Size = UDim2.new(0,200,0,15)
- LEVEL.BackgroundTransparency =0.3
- LEVEL.Font = Enum.Font.SourceSansLight
- LEVEL.BackgroundColor3 = Color3.new(0,0,0)
- LEVEL.BorderSizePixel =0
- EXP.Parent = GUI
- EXP.Text ='EXP'
- EXP.Position = UDim2.new(0,100,0,470)
- EXP.TextSize =16
- EXP.TextColor3 = Color3.new(255,255,255)
- EXP.BackgroundTransparency =0.5
- HP.Parent = GUI
- HP.Text ='HP'
- HP.Position = UDim2.new(0,0,0,490)
- HP.TextSize =16
- HP.TextColor3 = Color3.new(255,255,255)
- HP.BackgroundTransparency =0.5
- HP2.Name ='HP2'
- HP2.Size = UDim2.new(0,300,0,20)
- HP2.BackgroundTransparency =0.3
- HP2.Font = Enum.Font.SourceSansLight
- HP2.BackgroundColor3 = Color3.new(0,0,0)
- HP2.BorderSizePixel =0
- DISTANCE.Parent = GUI
- DISTANCE.Text ='DISTANCE'
- DISTANCE.Position = UDim2.new(0,0,0,540)
- DISTANCE.TextSize =16
- DISTANCE.TextColor3 = Color3.new(255,255,255)
- DISTANCE.BackgroundTransparency =0.5
- local TweenService = game:GetService('TweenService')-- service for tweening
- local argument ='launch'-- event argument
- local Pillar ='GlassPillar'-- Keep the same or change to Pillar
- local event = game:GetService('ReplicatedStorage').event -- event to fire
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode Enum.KeyCode.R then-- press T to start farming Pillar (cannot disable)
- local char = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(1)
- local frame = game.Players.LocalPlayer.PlayerGui:FindFirstChild('framework')
- frame:Remove()
- else
- end
- MONEY.Text = getmoney.Value
- EXP.Text = getexp.Value
- local v = game.Workspace.mobs:FindFirstChild(Pillar)
- local part = game.Workspace.beyblades:WaitForChild(plr.Name):WaitForChild('Torso')
- local magnitude =(part.Position - v.Pillar.Position).magnitude
- goal.CFrame = v:WaitForChild('Pillar').CFrame
- local tweenInfo = TweenInfo.new(magnitude /70)-- recommended to not change as you could get kicked but increa
- local tween = TweenService:Create(part, tweenInfo, goal)
- v.Pillar.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,50,0)
- HP.Text ='Health : '.game.Workspace.beyblades:WaitForChild(player.Name):WaitForChild('hum').Health.' / '.game.Workspace.beyblades:WaitForChild(player.Name):WaitForChild('hum').MaxHealth
- DISTANCE.Text ='Beyblade distance from Pillar : '.magnitude
- local beyblade = game.Workspace.beyblades:FindFirstChild(player.Name)
- print('Beyblade found')-- if found, it will print out that it has been found.
- print('Beyblade not found')-- if not found, it will run the event and load the beyblade to farm
- tween:Play()
- end
- end
- game:GetService('UserInputService').InputBegan:connect(onKeyPress)
- while wait()do
- local beyblade = game.Workspace.beyblades:WaitForChild(player.Name)
- local tip = beyblade:WaitForChild('Tip')
- local facebolt = beyblade:WaitForChild('FaceBolt')
- local metal = beyblade:WaitForChild('Metal')
- torso.CanCollide =false
- print('CanCollide was already false!')
- if tip then
- else
- end
- facebolt.CanCollide =false
- print('CanCollide was already false!')
- if head then
- else
- end
- metal.CanCollide =false
- print('CanCollide was already false!')
- wait()