- How Does Ranking Work In Roblox Ninja Simulator Free
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- local bda=Instance.new('Frame')local cda=Instance.new('TextButton')
- local dda=Instance.new('TextButton')local __b=Instance.new('TextButton')
- local a_b=Instance.new('TextButton')local b_b=Instance.new('TextButton')
- local c_b=Instance.new('TextButton')local d_b=Instance.new('TextButton')
- local _ab=Instance.new('TextButton')local aab=Instance.new('TextButton')
- local bab=Instance.new('TextButton')local cab=Instance.new('TextButton')
- local dab=Instance.new('TextButton')local _bb=Instance.new('TextButton')
- local abb=Instance.new('TextButton')local bbb=Instance.new('TextButton')
- local cbb=Instance.new('TextButton')local dbb=Instance.new('TextButton')
- local _cb=Instance.new('TextButton')local acb=Instance.new('TextButton')
- local bcb=Instance.new('TextButton')local ccb=Instance.new('TextLabel')
- ada.Parent=game.Players.LocalPlayer:WaitForChild('PlayerGui')bda.Parent=ada;bda.BackgroundColor3=Color3.new(1,1,1)
- bda.BorderSizePixel=4;bda.Position=UDim2.new(0.19525066,0,0.497435898,0)
- cda.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- cda.BorderColor3=Color3.new(0.0627451,0.501961,0.00392157)cda.BorderSizePixel=3
- cda.Position=UDim2.new(0.0218253974,0,0.914473712,0)cda.Size=UDim2.new(0,65,0,18)
- cda.Font=Enum.Font.GothamBold;cda.Text='RESET'cda.TextColor3=Color3.new(0,0,0)
- dda.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- dda.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)dda.BorderSizePixel=3
- dda.Position=UDim2.new(0.174603179,0,0.914473712,0)dda.Size=UDim2.new(0,106,0,21)
- dda.Font=Enum.Font.GothamBold;dda.Text='AUTO BAD'dda.TextColor3=Color3.new(0,0,0)
- __b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- __b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)__b.BorderSizePixel=3
- __b.Position=UDim2.new(0.412698418,0,0.917763174,0)__b.Size=UDim2.new(0,42,0,21)
- __b.Font=Enum.Font.GothamBold;__b.Text='OFF'__b.TextColor3=Color3.new(0,0,0)__b.TextSize=14
- a_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- a_b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)a_b.BorderSizePixel=3
- a_b.Position=UDim2.new(0.521825373,0,0.914473712,0)a_b.Size=UDim2.new(0,106,0,21)
- a_b.Font=Enum.Font.GothamBold;a_b.Text='AUTO GOOD'a_b.TextColor3=Color3.new(0,0,0)
- b_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- b_b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)b_b.BorderSizePixel=3
- b_b.Position=UDim2.new(0.759920597,0,0.917763174,0)b_b.Size=UDim2.new(0,42,0,21)
- b_b.Font=Enum.Font.GothamBold;b_b.Text='OFF'b_b.TextColor3=Color3.new(0,0,0)b_b.TextSize=14
- c_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- c_b.BorderColor3=Color3.new(0.0627451,0.501961,0.00392157)c_b.BorderSizePixel=3
- c_b.Position=UDim2.new(0.0238095243,0,0.802631557,0)c_b.Size=UDim2.new(0,65,0,18)
- c_b.Font=Enum.Font.GothamBold;c_b.Text='MAX JP'c_b.TextColor3=Color3.new(0,0,0)
- d_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- d_b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)d_b.BorderSizePixel=3
- d_b.Position=UDim2.new(0.174603179,0,0.799342096,0)d_b.Size=UDim2.new(0,106,0,21)
- d_b.Font=Enum.Font.GothamBold;d_b.Text='Inf Invsible'd_b.TextColor3=Color3.new(0,0,0)
- _ab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- _ab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)_ab.BorderSizePixel=3
- _ab.Position=UDim2.new(0.521825373,0,0.799342096,0)_ab.Size=UDim2.new(0,106,0,21)
- _ab.Font=Enum.Font.GothamBold;_ab.Text='Unlock All Island'_ab.TextColor3=Color3.new(0,0,0)
- aab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- aab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)aab.BorderSizePixel=3
- aab.Position=UDim2.new(0.176587299,0,0.684210539,0)aab.Size=UDim2.new(0,106,0,21)
- aab.Font=Enum.Font.GothamBold;aab.Text='Remove Nofication'aab.TextColor3=Color3.new(0,0,0)
- bab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- bab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)bab.BorderSizePixel=3
- bab.Position=UDim2.new(0.521825373,0,0.684210539,0)bab.Size=UDim2.new(0,106,0,21)
- bab.Font=Enum.Font.GothamBold;bab.Text='Big Head All'bab.TextColor3=Color3.new(0,0,0)
- cab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- cab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)cab.BorderSizePixel=3
- cab.Position=UDim2.new(0.0297619049,0,0.575657904,0)cab.Size=UDim2.new(0,106,0,21)
- cab.Font=Enum.Font.GothamBold;cab.Text='Auto Swing'cab.TextColor3=Color3.new(0,0,0)
- dab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- dab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)dab.BorderSizePixel=3
- dab.Position=UDim2.new(0.267857134,0,0.575657904,0)dab.Size=UDim2.new(0,106,0,21)
- dab.Font=Enum.Font.GothamBold;dab.Text='Auto Sell'dab.TextColor3=Color3.new(0,0,0)
- _bb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- _bb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)_bb.BorderSizePixel=3
- _bb.Position=UDim2.new(0.509920657,0,0.575657904,0)_bb.Size=UDim2.new(0,106,0,21)
- _bb.Font=Enum.Font.GothamBold;_bb.Text='Auto Full Sell'_bb.TextColor3=Color3.new(0,0,0)
- abb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- abb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)abb.BorderSizePixel=3
- abb.Position=UDim2.new(0.75,0,0.575657904,0)abb.Size=UDim2.new(0,106,0,21)
- abb.Font=Enum.Font.GothamBold;abb.Text='Fast Swing'abb.TextColor3=Color3.new(0,0,0)
- bbb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- bbb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)bbb.BorderSizePixel=3
- bbb.Position=UDim2.new(0.0317460336,0,0.450657904,0)bbb.Size=UDim2.new(0,106,0,21)
- bbb.Font=Enum.Font.GothamBold;bbb.Text='Robot Attack'bbb.TextColor3=Color3.new(0,0,0)
- cbb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- cbb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)cbb.BorderSizePixel=3
- cbb.Position=UDim2.new(0.267857134,0,0.453947365,0)cbb.Size=UDim2.new(0,106,0,21)
- cbb.Font=Enum.Font.GothamBold;cbb.Text='Eternal Attack'cbb.TextColor3=Color3.new(0,0,0)
- dbb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- dbb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)dbb.BorderSizePixel=3
- dbb.Position=UDim2.new(0.511904776,0,0.450657904,0)dbb.Size=UDim2.new(0,106,0,21)
- dbb.Font=Enum.Font.GothamBold;dbb.Text='Auto Hoops'dbb.TextColor3=Color3.new(0,0,0)
- _cb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- _cb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)_cb.BorderSizePixel=3
- _cb.Position=UDim2.new(0.75,0,0.447368413,0)_cb.Size=UDim2.new(0,106,0,21)
- _cb.Font=Enum.Font.GothamBold;_cb.Text='Auto LVL pet'_cb.TextColor3=Color3.new(0,0,0)
- acb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- acb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)acb.BorderSizePixel=3
- acb.Position=UDim2.new(0.0317460336,0,0.338815778,0)acb.Size=UDim2.new(0,106,0,21)
- acb.Font=Enum.Font.GothamBold;acb.Text='Inf Pet Slot'acb.TextColor3=Color3.new(0,0,0)
- bcb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- bcb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)bcb.BorderSizePixel=3
- bcb.Position=UDim2.new(0.271825403,0,0.342105269,0)bcb.Size=UDim2.new(0,106,0,21)
- bcb.Font=Enum.Font.GothamBold;bcb.Text='Pet Glitch'bcb.TextColor3=Color3.new(0,0,0)
- bcb.TextSize=15;ccb.Parent=bda;ccb.BackgroundColor3=Color3.new(1,1,1)
- ccb.Position=UDim2.new(-0.242063493,0,-0.016447369,0)ccb.Size=UDim2.new(0,753,0,50)
- ccb.Font=Enum.Font.GothamBold;ccb.Text='eliyahu135's script'
- ccb.TextColor3=Color3.new(0,0,0)ccb.TextSize=35;ccb.TextWrapped=true;local function dcb()
- local acc=Instance.new('LocalScript',ada)frame=acc.Parent.Frame;frame.Draggable=true;frame.Active=true
- coroutine.wrap(dcb)()
- local function _db()local acc=Instance.new('LocalScript',bda)
- acc.Parent.BackgroundColor3=Color3.fromRGB(157,255,198)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(108,255,243)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(103,169,255)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(123,97,255)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(214,90,255)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,87,205)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,80,83)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,138,84)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,235,83)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(16,128,64)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,235,83)end end;coroutine.wrap(_db)()
- local acc=Instance.new('LocalScript',cda)function onButtonClicked()
- game.Players.LocalPlayer.Character.Humanoid.Health=0 end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(adb)()
- local acc=Instance.new('LocalScript',dda)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Bad'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(bdb)()
- local acc=Instance.new('LocalScript',__b)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Bad'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(cdb)()
- local acc=Instance.new('LocalScript',a_b)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Good'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(ddb)()
- local acc=Instance.new('LocalScript',b_b)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Good'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(__c)()
- local acc=Instance.new('LocalScript',c_b)
- function onButtonClicked()while true do wait(.001)
- game.Players.LocalPlayer.multiJumpCount.Value='50'end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(a_c)()
- local acc=Instance.new('LocalScript',d_b)function onButtonClicked()
- local ccc=game.Players.LocalPlayer.ninjaEvent;ccc:FireServer(bcc)end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(b_c)()
- local acc=Instance.new('LocalScript',_ab)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Enchanted Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Astral Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Mystical Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Space Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Tundra Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Eternal Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Sandstorm Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Thunderstorm Island'].CFrame end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(c_c)()
- local acc=Instance.new('LocalScript',aab)
- game:GetService('Players').LocalPlayer.PlayerGui.statEffectsGui.Enabled=
- game:GetService('Players').LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService('Players').LocalPlayer.PlayerGui.hoopGui.Enabled=
- game:GetService('Players').LocalPlayer.PlayerGui.hoopGui.Enabled end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(d_c)()
- local acc=Instance.new('LocalScript',bab)
- while wait(1)do
- pairs(game:GetService('Players'):GetPlayers())do
- ccc.Name~=game:GetService('Players').LocalPlayer.Name then ccc.Character.Head.CanCollide=false
- ccc.Character.Head.Size=Vector3.new(5,5,5)ccc.Character.Head.Transparency=0 end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(_ac)()
- local acc=Instance.new('LocalScript',cab)
- while wait(.0001)do
- game.Players.LocalPlayer.Character:FindFirstChildOfClass('Tool')then
- game.Players.LocalPlayer.ninjaEvent:FireServer('swingKatana')else
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- ccc.ClassName'Tool'and ccc:FindFirstChild('attackShurikenScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(ccc)wait(.0001)if ccc.ClassName'Tool'and
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(ccc)end end end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(aac)()
- local acc=Instance.new('LocalScript',dab)
- while wait(0.01)do
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart').CFrame;wait(.05)
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Workspace.Part.CFrame end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(bac)()
- local acc=Instance.new('LocalScript',_bb)
- while wait(.001)do
- player.PlayerGui.gameGui.maxNinjitsuMenu.Visibletrue then
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart').CFrame;wait(.05)
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Workspace.Part.CFrame end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(cac)()
- local acc=Instance.new('LocalScript',abb)
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- if ccc:FindFirstChild('attackTime')then ccc.attackTime.Value=0 end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(dac)()
- local acc=Instance.new('LocalScript',bbb)
- while wait(.001)do
- game:GetService('Workspace').bossFolder:WaitForChild('RobotBoss'):WaitForChild('HumanoidRootPart')then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass('Tool')then
- player.Character:FindFirstChildOfClass('Tool'):Activate()else
- for bcc,ccc in pairs(player.Backpack:GetChildren())do
- ccc.ClassName'Tool'and ccc:FindFirstChild('attackKatanaScript')then
- player.Character.Humanoid:EquipTool(ccc)
- for dcc,_dc in pairs(player.Backpack:GetChildren())do if
- _dc.ClassName'Tool'and _dc:FindFirstChild('attackShurikenScript')then
- player.Character.Humanoid:EquipTool(_dc)end end end end end end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(_bc)()
- local acc=Instance.new('LocalScript',cbb)
- while wait(.001)do
- game:GetService('Workspace').bossFolder:WaitForChild('EternalBoss'):WaitForChild('HumanoidRootPart')then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass('Tool')then
- player.Character:FindFirstChildOfClass('Tool'):Activate()else
- for bcc,ccc in pairs(player.Backpack:GetChildren())do
- ccc.ClassName'Tool'and ccc:FindFirstChild('attackKatanaScript')then
- player.Character.Humanoid:EquipTool(ccc)
- for dcc,_dc in pairs(player.Backpack:GetChildren())do if
- _dc.ClassName'Tool'and _dc:FindFirstChild('attackShurikenScript')then
- player.Character.Humanoid:EquipTool(_dc)end end end end end end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(abc)()
- local acc=Instance.new('LocalScript',dbb)
- while _G.Hoops do
- for i=1,#bcc do
- bcc[i].touchPart.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame;wait()end end;wait()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(bbc)()
- local acc=Instance.new('LocalScript',_cb)
- while wait(.0001)do
- pairs(workspace.Hoops:GetDescendants())do if ccc:IsA('TouchTransmitter')then
- ccc.Parent.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(cbc)()
- local acc=Instance.new('LocalScript',acb)function onButtonClicked()
- game.Players.LocalPlayer.maxPetCapacity.Value=9999 end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(dbc)()
- local acc=Instance.new('LocalScript',bcb)
- local bcc=game.Players.LocalPlayer.petsFolder:GetDescendants()for ccc,dcc in pairs(bcc)do
- if dcc.ClassName'NumberValue'then local _dc=dcc;_dc.Value=999999 end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(_cc)()
AUTO PUNCHING HACK:DCCV7=https://mega.nz/#!moMgEKrK!f-jUrfB8qnkam5PhilThxSleoKstu2g6wdRiIE1gmkSOCIAL. Rank: Newcomer Ninjutsu: 480 x2 Ninjutsu and Power Bone Forging 95% Rank: Novice Nijutsu: 384k x5 Ninjutsu and Power Pulse Condensation 90% Rank: Recruit Ninjutsu: 270M x10 Ninjutsu and Power Houtian. OP Ninja Simulator Roblox Wiki is a FANDOM Games Community.
Roblox Strucid Codes For Skins & Pickaxe 2021
First of all, a very welcome to all. Are you fed up with searching for strucid codes? Then your search end here.
However, Here in this page you will get all the valid and active strucid codes. Moreover, which will help you in redeeming various free coins and other rewards in this Roblox game.
Active or Valid Codes of Strucid Game January 2021
Hey Folks! You can earn lot of coins and rewards with the following below strucid promo codes however; our team keeps on working to check the functionality of codes.
- Christmas– Use this code to redeem this code for 5k free coins however you can buy weapons or upgrade your character with it.
- Joehe– Use this code to redeem this code for 2k free coins however; use it to for purchasing items.
- Sup– Use this code to redeem this code for 2k free coins however; use it to for purchasing items.
- Oneyear– Use this code to redeem this code for 5k free coins however you can buy weapons or upgrade your character with it.
- FIRE– Use this code to redeem this code for 5k free coins however you can buy weapons or upgrade your character with it.
- AD-Use this code to redeem this code for 5k free coins however you can buy weapons or upgrade your character with it.
- 100M– Use this code for the 100M Pickaxe however it is helpful in making you more powerful.
- GLIDER– Use this code to redeem this code for 5k free coins however you can buy weapons or upgrade your character with it.
We will keep on updating the list as our team keeps on testing the strucid codes therefore regular visit this page for updates. You can also bookmark this page for upcoming latest newest strucid promo codes roblox 2021.
How to redeem Codes of Strucid?
There is a simple process of redeeming the above codes however; you have to follow the below following steps-
- Firstly, Open the Strucid game.
- Secondly, you will find the input field code.
- Thirdly, enter the code from the above mentioned list of valid codes.
- Fourthly, enjoy the reward against the typed code.
In-Valid Codes of Strucid Game
Here below is the list of in-valid codes which got expired and are no longer in use however; we always try our best so that our users don’t waste their time in using the expired codes in the game.
- Yeet– Apply this code for 3K free coins however; it is no longer in use.
- UCUYIiKFkSOIIdGzTI7Wp7lg– Apply this code for a free skin however; it is no longer in use.
- AlwaysAndForever– Apply this code for 3k free coins however; it is no longer in use.
- Chicken– Apply this code for 1k free coins however; it is no longer in use.
- OfficialCraft– Apply this code for 1k free coins however; it is no longer in use.
- Dawg- Apply this code for 1k free coins however; it is no longer in use.
- Westdrum– Apply this code for 1k free coins however; it is no longer in use.
- Joe– Apply this code for 1k free coins however; it is no longer in use.
- 5k– Apply this code for 1k free coins however; it is no longer in use.
- Daxxle– Apply this code for 1k free coins however; it is no longer in use.
We will keep on updating the list as our team keeps on testing the code therefore regular visit this page for updates.
About Strucid Roblox Game
Hey gamers; this game is all about shooting which was launched under the flagship of Roblox. It is one of the addictive shooting game in which you have to kill the enemies with deadly weapons however; there are many modes in strucid which rotate around frequently while you are playing. Strucid is a round-based game on Roblox made and developed by Frosted Studio therefore, it was created on September 18, 2018.
Note- Here in this page you will get all the valid strucid codes which will help you in redeeming various free coins and other rewards in this Roblox game.
How Does Ranking Work In Roblox Ninja Simulator Free
In conclusion, in Strucid Roblox shooting game team up with your friends and overcome the mission challenges. Take any special character and go for emergency mission assistance. Take home the glory with the help of the updated codes of Roblox strucid game.
How Does Ranking Work In Roblox Ninja Simulator Codes
however; codescan be redeemed through the twitter button which is on the left-hand side of the screen however, when redeemed these codes it will unlock coins and various Skins. In a certain amount of time, these codes will expire; some will stay valid for others. Some codes are exclusive to certain people with certain ranks.
Roblox Ninja Simulator Wiki
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You can then spend those coins to craft new items and decorate your campsite. Once their needs are satisfied and they are happy, they will then reward you with different items and coins. You have to reach new levels by talking with other animals and fulfilling their unique requests. Features of Animal Crossing: Pocket CampIn the Animal Crossing: Pocket Camp apk, you need to create one of the best campsites and you will be able to craft, furnish, and design your very own campsite with the help of following eye-catching features:. How to download animal crossing pocket camp in philippines. Explore Different Spots And Help Fellow Animals – While exploring and visiting different areas, you will bump into a variety of animals who you have to help by giving them fruits, fish, or other items that you will find while playing the game.